
You could power-up several times choose from Hyper Speed, Destruct Missile, a Ripple Cannon that shot sonics, a Laser, a Shield (think force field), and up to two Options.

Cover art for Life Force on the Nintendo Entertainment System, released in 1988 Salamander was a roaring success in Japan and eventually was ported to North America in 1988, only this time it was renamed Life Force. Keeping the simplified power-up system from Gradius, Salamander also had two-player cooperative gameplay and alternated betweeen stages that scrolled horizontally and vertically (Gradius only scrolled horizontally). Konami released Salamander in Japan in 1986. Where Gradius succeeded, the sequel then exceeded. The game was wildly popular in both the arcades and on the home Nintendo Entertainment System. Released in 1985, Gradius changed shoot ’em ups forever because it allowed the player to power up weapons during gameplay using a single power-up item. Some awesome scrollers of those days were 1942 (and its sequel 1943), R-Type, Space Harrier, Section Z and Gradius. These arcade games had a simple premise– you piloted a plane, ship or some other vehicle of some sort, moved it around the screen firing lasers/bullets/pellets/whatever at the enemy with the background scrolling behind it all. By the time I had reached 12 or 13, there were racing games, beat-em-ups, action/adventure games, the occasional RPG and puzzle game, sports games and most of all… scrolling shooters, also known as shoot ’em up games. Video games in the 80’s had started to vary even moreso than the Pac-Man’s and Q-Bert’s of the early part of the decade.

Would you believe that there was a video game that took place inside of a living creature?
